
LOO ZHENG-JIE

Contriver
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Student Game Project Studio 2 (2021)
Contriver is an action Sci-Fi gun-building mobile game, where the player takes control of a Contriver; a futuristic bounty hunter. The game takes place during the Contriver annual Point-Blank event where the Contrivers enter a blood sport event that pits Contriver against one another. The players must face off fellow Contriver in a gun-building event to determine the winner. The game is developed using Unity engine.
Project details
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Team name: Null Kreatorz
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Team Capacity: 8 Person (2 designers, 2 artist, 4 programmers)
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Project Duration: 3 months

Involvement of the game (Programmer)
1.0 Gameplay programming
The techs in this game used Unity's c# as the programming language. Here are my contributions to the game.
1.1 Enemy AI
The enemy AI is controlled by progress where it will increment every amount of seconds depending on the difficulty. There is a percentage where an error will be triggered as the progress would be at halt for 3 seconds before resuming. The animation of the enemy gun assembly is determined by which progress is it currently.


1.2 Block05 Terminal
The access button will be popped up when the player enters the terminal trigger range. When pressed, the camera facing the terminal will be enabled and proceed to a zoom-in animation along with the terminal UI popup.

